Threewave Software Inc.

Image by: Peter Holst

 

Number of Employees: 70
Head Office: Vancouver

"We work hard, we work smart, and fun is a commodity, an actual ingredient in everything we do here."

“I work for a legion of superheroes, essentially.” That’s a typical rave from the staff at Threewave Software, a gaming software developer based in Vancouver’s sleek Yaletown neighbourhood.
So what’s superheroic about Threewave? Staff certainly like the good pay, flexible hours and regular rooftop barbecues, but, in an industry known for extensive employee perks, those don’t necessarily set the company apart.

Where Threewave has really upped the ante is on the work/life-balance front. Most gaming companies help staff play hard, but they expect staff to work pretty hard too: sleeping under the desk during crunch times is often considered part of the package. Threewave, however, produces cutting-edge products without cutting into anybody’s personal life. Instead of the gaming industry standard “work hard, play hard,” Threewave’s credo is more like “work smart, play hard,” making life at Threewave “relatively stress-free,” says one staff member.
How does Threewave pull that off?

First off, CEO Dan Irish says, the company’s founders “worked smart” from the outset when they chose a very strategic niche. Threewave specializes in producing multiplayer versions of top video games, which Irish says offers a substantial value-add to companies, increasing sales and extending a product’s shelf life. And Threewave’s product is in hot demand.

So staff at Threewave get to work on the sexiest brands in the business, but not for so long that they get bored: producing the multiplayer component of a video game takes about a year, compared to the typical three to four years needed to develop the typical video game. This means Threewave employees get fresh challenges and more frequent breaks than most in the industry, keeping them motivated and engaged.

Irish also offers incentives for introducing efficiencies and has a system of peer nominations: “Someone else on your team can nominate you for a bonus because you did something standout that helps the team be successful. This turns the team into the ‘customer’ and provides accountability and dependability company-wide.”

Another Threewave strategy: hire superheroes. Irish says he brings on “people who are smarter, better and very different than I am. Everyone needs to bring something different to the table, which means we’ve acquired an international and multidisciplined team.”

Creating virtual superheroes is all in a day’s work for most gaming companies, but Threewave seems to have finessed a recipe for bringing them into the real world, propelling this gaming company into a league of its own.

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How can they be hiring on the website if this all says people we recently subject to heavy layoffs there. Any info? It looks like someone is spamming the the thumbs up and thumbs down from the company...
Hmmm... Where are they all now? Seems like they lost the leadership at the company. The HR people who crafted this article are no longer there, so I wonder if waiting for this to come out was part of an orchestrated plan to leave and start consulting... ???
"people would be surprised how many game developers don't play their own games, given that they're too busy trying to hit production milestones."
Maybe others have noticed this as well but I find it more than mildly amusing that the glowing online reviews of this company are obviously written by their own PR staff for web marketing. Their ranking at #8 is a jaw-dropping shock but apparently based on employee satisfaction and having absolutely nothing to do with product quality or public reputation. Many qualified game industry professionals would probably love working for Threewave just for the obvious social benefits and fun factor, however on the flip-side they would be sickened and painfully embarrassed with the allegedly "cutting-edge" content they're creating. The only cutting edge qualities exhibited by this company seem to be that of their self-aggrandizement; and even more incomprehensibly the sheer luck involved in how their leadership convinced a few larger game developers to entrust them with their valuable franchises (Ghostbusters not applicable).
Anonymous, very apropos. For an example of the company's terrible work, go no farther than Army of Two. A fantastic single player campaign (nothing to do with them) was put through the meat-grinder and gutted into some sort of multi-player aberration that was hardly representative of the high quality single player material. It was like playing two separate games on two separate consoles!? Sure, if you comb the internet you'll find "rave reviews" strategically placed for marketing purposes but as a die-hard game fan, it really forced one to wonder what their development team was sprinkling on their Shreddies in the morning. This company is nothing but a social club run by an executive who thinks he's running a popularity competition. If they spent as much energy attempting to create valuable game content as they do having staff bbq's and what not, they may actually have a future in this industry; thankfully they do not.
Metacritic + Threewave Next Gen = Mediocre. Turok 67/100 Army of Two 75/100
Oh, look, Threewave just made some more levels just like Quake 3... Wow. Cool... If it was 10 years ago. Dinosaurs... Not in touch with the future, and living off past achievements. They had a chance at the future, but couldn't see it. They lost their chance at cutting edge opportunities, creative risk takers, and amazing visionaries a while back. All about the status quo now. Too much get it done. Not enough "make it great". The death sentence to any company. Great people, but too much reliance on key "leaders" who aren't leaders. Some out of touch "legendary" level designers who never see sunlight, a know-it-all "technician" acting like a "producer", and an "executive", all who made some great things in the past, sure.... There are a ton of video game companies or artistic companies with bigger achievements, better reviews, and similar " sleek yaletown offices" in the province that are cuttng edge, rather than "cutting back" I know... You just want to yell "You don't know anything about games CTF was epic, man! " PS- I hear the "completely stocked" kitchen isn't completely stocked either.... ;)
The whole industry is in turmoil in Vancouver right now. I'm sure that there was no malice in them laying off employees. I don't think ANY company run by people with hearts wants to do that. I was just laid-off, too, but I have no ill-feelings against the company, as I know that this is just how "the business" is going these days. My feelings go out to you, Anonymous, as it sounds like you got laid-off, just like the other hundreds of other game-people in town.
Yeah....they're great alright. Good thing they laid off a bunch of their staff a few days after thsi article was written. Way to go Threewave. Good to know you're "working smart and playing hard".
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